(1). JavaScript: JavaScript is a lightweight, object-based scripting programming language primarily used for client-side validation.
(2). Features: JavaScript is known for its lightweight nature, as it's an interpreter and open-source, making it cross-platform compatible.
(3). Data Types:
- Primitive Data Types: These include String, Number, BigInt, Boolean, Undefined, and Symbol.
- Non-Primitive: Object.
(4). Data Types:
- Primitive Data Types: These include String, Number, BigInt, Boolean, Undefined, and Symbol.
(5). Var: var is function-scoped and can be declared multiple times. It's also updatable.
(6). Let: let is block-scoped, can be updated, but cannot be re-declared.
(7). Const: const is block-scoped and cannot be reassigned.
(8). Types of Functions: JavaScript supports various types of functions, including Function Declaration, Function Expression, Arrow Function, and Anonymous Function.
(9). Array Declaration: Arrays can be created using an array literal, by creating an instance of an array, or using the Array Constructor.
(10). Hoisting: Hoisting moves all variable and function declarations to the top of their containing scope. Variables can be used before they are declared.
javascriptx = 5;
elem = document.getElementById("demo");
elem.innerHTML = x;
var x;
(11). Closures: Closures allow inner functions to access the scope of outer functions, even after the outer function has finished execution.
javascriptfunction init() {
var name = 'prakash';
function displayName() {
console.log(name);
}
displayName();
}
init();
(12). Callbacks: Callbacks are functions that are executed after another function has finished execution.
javascriptfunction greeting(name) {
alert(`Hello, ${name}`);
}
function processUserInput(callback) {
const name = prompt("Please enter your name.");
callback(name);
}
processUserInput(greeting);
(13). Hoisting: Hoisting moves variable and function declarations to the top of their containing scope.
javascriptx = 1;
y = x;
alert('x = ' + x);
alert('y = ' + y);
var x;
var y;
(14). Prototype: Objects in JavaScript inherit properties and methods from prototypes. Prototype-based inheritance allows you to add new variables and methods to existing objects.
(15). Undefined: Undefined means a variable is declared but not assigned a value.
(16). Null: Null is an assignment value that can be assigned to a variable.
(17). Equality (==): Double equals (==) is used for loose comparison between two variables regardless of their data types.
(18). Strict Equality (===): Triple equals (===) is used for strict comparison between two variables, including data type checking.
(19). Anonymous Function: An anonymous function is a function without a name.
javascriptvar greet = function () {
console.log("Welcome to GeeksforGeeks!");
};
greet();
(20). Synchronous: Synchronous code executes sequentially, one statement after another.
(21). Asynchronous: Asynchronous code allows non-blocking execution, enabling other code to run without waiting.
(22). Arrow Function: Arrow functions provide a shorter syntax for writing functions.
javascriptlet sum = (a, b) => a + b;
console.log(sum(1, 2)); // 3
(23). StringBuffer: JavaScript doesn't have a built-in StringBuffer. You can manipulate strings using standard string methods.
(24). StringBuilder: JavaScript doesn't have a built-in StringBuilder. You can concatenate strings using the + operator.
(25). Pass By Value: Pass by value means a copy of the variable's value is passed to a function, and changes within the function don't affect the original variable.
(26). Pass By Reference: Pass by reference means a reference to the original variable is passed to a function, and changes within the function affect the original variable.
(27). For...In Loop: The for...in loop iterates through the properties of an object.
(28). For...Of Loop: The for...of loop iterates through the values of an iterable object.
(29). setTimeout: setTimeout allows you to execute a function once after a specified interval.
(30). setInterval: setInterval allows you to execute a function repeatedly at a specified interval.
(31). Map: The map method creates a new array by applying a given function to each element of the original array.
(32). Filter: The filter method creates a new array with all elements that pass a test implemented by the provided function.
(33). Reduce: The reduce method reduces an array to a single value by applying a function to each element and accumulating the result.
(34). InnerText: innerText is used to set or get the text content of an element, ignoring HTML tags.
(35). InnerHTML: innerHTML is used to set or get the HTML content of an element, including HTML tags.
(36). Async/Await: async and await are used to work with asynchronous code, making it more readable and structured.
(37). NaN (Not-a-Number): NaN represents a value that is not a valid number.
(38). DOM (Document Object Model): DOM is a programming interface for manipulating HTML and XML documents.
(39). Null: Null is an assignment value that can be assigned to a variable.
(40). Undefined: Undefined means a variable is declared but not assigned a value.
(41). Events: Events are actions or occurrences that happen in a system, such as user clicks or page loads.
(42). Event Propagation: Event propagation refers to how events travel through the DOM tree.
(43). Event Loop: The event loop allows non-blocking execution of code in a single thread.
(44). Generators: Generators are functions that yield values one at a time, allowing pausing and resuming execution.
(45). Destructuring: Destructuring allows unpacking values from arrays and properties from objects into distinct variables.
(46). Call(): The call() method is used to call a function with a given this value and arguments.
(47). Apply(): The apply() method is used to call a function with a given this value and an array of arguments.
(48). Bind(): The bind() method creates a new function with a specified this value and initial arguments.
(49). Generators: Generators are functions that yield values one at a time, allowing pausing and resuming execution.
(50). Destructuring: Destructuring is an expression that unpacks values from arrays or properties from objects into distinct variables.
(51). Scope Chain: The scope chain determines which variables or functions are accessible in a given part of code.
(52). IIFE (Immediately Invoked Function Expression): An IIFE is a function defined and executed immediately after creation.
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